top of page
black bg.png
black bg.png
black bg.png
black bg.png
learn more.png
black bg.png
black bg.png
black bg.png
black bg.png
page break.png

Learn More

Stay up-to-date with the latest happenings around the studio.

You'll receive occasional and exciting update emails and

absolutely no spam.

Emails are sent when there's new content, not per a schedule.

Thank you for your interest!

page break.png

The Team (of One)

IMG_7282.jpg

Oliver Kehm is the sole creator of Pure Prism.

As long as he can remember, Oliver has been drawing maps of fantasy worlds and seeking new ways to get lost. He cherishes the state of “not knowing” and is obsessed with the emotion of mystery. Oliver loves studying and testing how visual art generates emotions in games, and believes the best learning comes from simply sitting down and playing your favourite game.


His mission with Pure Prism is to recreate the

feelings of exploration and wonder he’s had

over the years while playing.

Newsletter

black bg.png
black bg.png
black bg.png
black bg.png
black bg.png
black bg.png
page break.png

FAQ

When Will the Game

Be Ready?

I hope to have a Kickstarter ready Summer 2024.

As the sole creator of Pure Prism, there's a ton of work to crank through.

I have a rigorous schedule, yet the fact remains that there are only 24 hours in a day!

What Are Your Goals

for Pure Prism?

To create a mysterious and haunting

story experience are at the top of my list.

Lore is revealed slowly to build anticipation.

The story is "shown, not told" through

art and dialogue, allowing you to

piece it all together yourself!

It's more rewarding and exciting to be

invested in your adventure.

What Are Your Thoughts

on Gameplay?

Silky and entertaining gameplay is necessary to keep players having fun and engaged. With the

2D Metroidvania genre, there's a constant need to jump around and navigate tricky terrain.

The top-down genre however can be

a lot more simple, and that's an issue.

I've designed Pure Prism's movement system to create constant "activity for the hands."

The idea is to get everyone pressing buttons and doing tricks while they walk around the world,

just like in a Metroidvania.

What Are Your Inspirations?

The concepts from Hollow Knight have contributed a great deal to my game. The idea of conveying mystery slowly and subtly along with a

purpose-driven use of design and boggling attention to detail took a big part in inspiring me to begin my project.

The Mother series blew me away with its ability to induce emotions in the player. The order of events, the contrast between them, and the

delivery of a story are all critical.

What About the Music?

I'll be working closely with a composer to create an original soundtrack for Pure Prism.

Music is incredibly important to properly expressing the story and atmosphere of a game.

I prefer to create everything myself to be certain of cohesion between parts, but when it comes to music, I'll be leaving it to the pros.

How Do I Stay Up to Date?

Please do make use of the buttons on the left to receive updates by email and to view

Pure Prism's Instagram.

Any Other Questions?

Click the Learn More button to reach out.

I'm happy to respond to questions, comments, or anything else you'd like to share.

page break.png

Isn't It Too Much Work for

One Person?

I truly love what I do... making a game is like playing a game for me.

There's no way I'd ever give this up.

black bg.png

© 2023 Oliver Kehm Games

black bg 2.png
button home 0.png
button insta 0.png
button home 1.png
button insta 1.png
button insta 0.png
button insta 0.png
bottom of page